dammitmasa (
dammitmasa) wrote in
lucetifans2012-12-29 08:10 pm
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Stuck In The Wrong Place
Same Old People, Wrong Destination

Today you get a message from the Malnosso. They’ve found a way to send you home. You’ll remember Luceti, but it’s a one way trip. You’ve said your tearful goodbyes and prepared yourself for the inevitable return home. One moment you’re in Luceti, the next you’re not.
But nobody ever said the Malnosso ever got everything right. Sure, you’re not in Luceti anymore. Yes, you’ve lost your wings and barcode. But this isn’t your world. It’s some other world and now that you’re cut off from the Malnosso, you have no hope of ever getting back home. Which means that wherever you’ve ended up, you’ll be spending the rest of your life there.
On the up-side, you’re not the only one stuck here. Someone else from Luceti, also alien to this world, is stuck with you. With the common bond of being strangers to this brave new world, it’s inevitable you’ll stick together. But for how long?
Considerations
1. You can go to any other world you want! It just can’t be one either of your characters are from. You can make up something like a fantasy world, something from a sci fi, or something just like the modern world. Or you can pick a canon neither of your characters belong to.
2. Ideally they should both be from different canons altogether. But this isn’t required!
3. There’s supposed to be no way back. Even genius characters ought to find it impossible. But does that mean all hope has to be lost? For those who have been gone from Luceti a long time, it might be fun if they were given a chance to go back to Luceti and be trapped again.
4. For an optional extra level of complexity, give consideration to your character’s appearance or to their abilities. Will they stand out in this new world? Will they have to hide what they can do? Or will they even be able to use their powers if the source of their powers is gone?
Prompts
1. Day One - You’ve both just arrived on this world and by chance, you run into each other. Two heads are better than one. Now you just have to figure out what to do next.
2. One Week Later - You’ve been in this world a week. Things are starting to sink in. So is the idea of being stuck here. It’s time to start thinking about the long term.
3. One Month Later - Now that you’ve both been here awhile, you’ve learned the ins and outs of your new home. You’re making a living and getting by, but you still think of home.
4. Six Months Later - It may not be home, but you’ve learned to be comfortable. By now, your relationship with your fellow Lucetian has certainly evolved as well.
5. One Year Later - It’s been long enough that you sometimes wonder if you ever did live in a place like Luceti. So what’s life for you like in this whole new world?
6. Other - Don’t be limited by the above. This could be two weeks later or twenty years later! Of course, you can always time skip once you’ve established what you want to do at one time period.
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Rogue propped herself up on her shoulders, and realizing how defenseless that left her in a cold dark graveyard, moved to a more defensible crouch. It felt strange and that's when she realized why - no wings. Still breathing. Well, she guessed that much had worked after all.
Except this place was old. Way old. And so, so not like New York.
"Still not in Kansas, huh, Toto?"
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The street was flooded with yellowy, harsh light. It spilled down from poles above but it didn't illuminate far enough to reveal the voice's owner.
Sharpe didn't call out. But his boots did scrape on the eerily flat, hard shoulders on the streetside. He was approaching.
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Exhaling, she took a deep breath, put one hand on the edge of her glove and stood.
"Hello?" She called out, "I come in peace."
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The soldier rounded the bushes and peered into the murky, foggy yard. "No one comes in peace on these streets. No one."
But they weren't the same streets, were they?
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Sharpe cocked his head. He listened. The accent. It was terribly familiar. But it didn't drag him specifically back to Luceti; rather, he remembered Leroy. Poor, Loyalist Leroy.
"Feel secure, I mean. Done bloody been raised in these gutters, miss. By all rights, I should be no better than the rest of'em. Only..."
His tone betrayed his uncertainty. And perhaps, to some extent, his fear.
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Rogue stepped into the light. "I know you."
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But he couldn't remember her name. Something strange; something sinister. Something half-way familiar but, he hoped, beyond ironic. Sharpe lifted his palm from his sword's hilt.
If she was here, then was he even home? No. The yellow light on her pale face already proved to him that this wasn't the Rookery of his youth.
"...Them bastards have us caught up in another of their Shifts, don't they? Tell a man they'll send him home and -- look, nothing but metal and 'lectricity."
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Rogue glanced around again. "You said you knew these streets?"
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He hadn't the heart to lie to her, knowing now that he knew her -- however peripherally. "Once. I knew'em, once. But they're different, now. I can already see that."
Still, he could be a little helpful: "We're in London."
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She glanced around, not liking the look of this place at all. It was giving her a serious case of the creeps.
"All right - until we figure out what's goin' on, I vote we stick together. It's Sharpe, right?"
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"I'm afraid I don't know your name, miss..."
Casual talk? Yes. But his hand was once again on his sword's handle. And he was turning away from her -- trusting her implicitly -- as he took stock of the bone yard.
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All the same, she followed along, casting a wary eye at the shadows. Rogue really didn't like this place.
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He didn't understand. He hated that he didn't understand. He hated it so much that he didn't pick up on the rustle and shuffle of dirt from the far left.
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Rogue turned her head towards the noise, but all seemed quiet.
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It didn't occur to him that the world might be a safer place, now. It equally didn't occur to him that it might be the wrong world entirely.
"I wasn't aware you needed a game to do any of those things," he answered -- the barest tension mounting in his voice.