dammitmasa (
dammitmasa) wrote in
lucetifans2012-12-29 08:10 pm
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Stuck In The Wrong Place
Same Old People, Wrong Destination

Today you get a message from the Malnosso. They’ve found a way to send you home. You’ll remember Luceti, but it’s a one way trip. You’ve said your tearful goodbyes and prepared yourself for the inevitable return home. One moment you’re in Luceti, the next you’re not.
But nobody ever said the Malnosso ever got everything right. Sure, you’re not in Luceti anymore. Yes, you’ve lost your wings and barcode. But this isn’t your world. It’s some other world and now that you’re cut off from the Malnosso, you have no hope of ever getting back home. Which means that wherever you’ve ended up, you’ll be spending the rest of your life there.
On the up-side, you’re not the only one stuck here. Someone else from Luceti, also alien to this world, is stuck with you. With the common bond of being strangers to this brave new world, it’s inevitable you’ll stick together. But for how long?
Considerations
1. You can go to any other world you want! It just can’t be one either of your characters are from. You can make up something like a fantasy world, something from a sci fi, or something just like the modern world. Or you can pick a canon neither of your characters belong to.
2. Ideally they should both be from different canons altogether. But this isn’t required!
3. There’s supposed to be no way back. Even genius characters ought to find it impossible. But does that mean all hope has to be lost? For those who have been gone from Luceti a long time, it might be fun if they were given a chance to go back to Luceti and be trapped again.
4. For an optional extra level of complexity, give consideration to your character’s appearance or to their abilities. Will they stand out in this new world? Will they have to hide what they can do? Or will they even be able to use their powers if the source of their powers is gone?
Prompts
1. Day One - You’ve both just arrived on this world and by chance, you run into each other. Two heads are better than one. Now you just have to figure out what to do next.
2. One Week Later - You’ve been in this world a week. Things are starting to sink in. So is the idea of being stuck here. It’s time to start thinking about the long term.
3. One Month Later - Now that you’ve both been here awhile, you’ve learned the ins and outs of your new home. You’re making a living and getting by, but you still think of home.
4. Six Months Later - It may not be home, but you’ve learned to be comfortable. By now, your relationship with your fellow Lucetian has certainly evolved as well.
5. One Year Later - It’s been long enough that you sometimes wonder if you ever did live in a place like Luceti. So what’s life for you like in this whole new world?
6. Other - Don’t be limited by the above. This could be two weeks later or twenty years later! Of course, you can always time skip once you’ve established what you want to do at one time period.
1 year
There's something more important happening right now. As long as she thinks that, she can put it off a bit longer. ] Go Linda!!
1 year
...They can win this.
Masaomi Kida is a fighter. He always has been and (right now) the almost-20 year old suspects he always will be. And right now, the smirk which is coming up on his lips is a feral one. It's the predator who's found the weak point in his prey. It's not one he's ever used on Jasmine yet, but if Ikki can see it -- it's clearly a familiar one.]
Linda, pull up!
[She makes a "pika!" of compliance and shoots up like a magnetic rocket. The Magneton looks confused a moment before Jasmine looks comprehending, but hesitant. She could order Magnet Bombs to be lobbed up... but if they miss, they would hit the spectating area. What a nasty but brilliant strategy. She can't use anything inaccurate, but she isn't going to fall for it and follow. In open air, as long as Linda can remain airborne, she's faster. So---
Lock On. Magneton's magenets all shift to focus right on Linda. It'll take a while, but...]